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Pirots 3 is a game from ELK Studios. It moves the series to the Wild West.
This series gained popularity quickly. The first game arrived just over a year ago, the second six months later. Few games achieve this reach in such short time. It changed how slots operate, using the grid like a map instead of lines for wins. There might be something about these Pirots that attracts players. They can be parrots. Or they just look nice. Perhaps it is that simple.
Some may wonder if another game is needed, but anticipation for Pirots 3 is higher than it was for Pirots 2. Here is why. In recent months, ELK Studios improved its math model. Their games always had mechanics and power, but often missed big wins. Too much potential return went to small or medium wins. This made large wins seem hard to reach. Starting with Cygnus 4, this changed. Games became more volatile, which players value. We hope this trend continues with this game. Let’s look closely at this slot.
Pirots are in the Wild West. Bandits seek the max win. This setting works. The theme might not be logical, but we are glad to be here.
Pirots 3 works on mobile devices and computers. A win happens when a Pirot is near a gem of its color or a special symbol.
Low pay symbols are blue and green gems. They upgrade. A fully upgraded blue gem pays 7.5x the bet. A green gem pays 10x. High pay symbols are purple and red gems. A fully upgraded purple gem pays 15x the bet. A red gem pays 30x. Many special symbols exist, detailed below.
What is the max win in Pirots 3?
The max win is 10000x the bet.
What features are in Pirots 3?
Pirots 3 offers: CollectR, Special Symbols, Collection Meter, Duel, Bandit, Train, Coin Game, Free Spins, Super Free Spins, and Feature Buy (X-iter). To play slot and experience these, visit the site.
CollectR is used instead of lines or ways. A win happens when a Pirot is near a Gem of its color or a Special Symbol. Pirots move if more symbols are near for them to collect.
These Special symbols are collected by any Pirot near them: Wild, Upgrade, Upgrade All, Coin, Dynamite, Peanut, and Transform.
Wild Symbol
Replaces other pay symbols. Any Pirot can collect them.
Upgrade Symbol
Boosts the pay level of one gem by 1, 2, or 3 steps.
Upgrade All Symbol
Boosts the pay level of all four gems by 1, 2, or 3 steps simultaneously.
Coin Symbol
Coins with values from 5x to 10000x (Max Win) are collected by any Pirot near them.
Dynamite Symbol
A collected Dynamite symbol explodes symbols. This expands the grid to a max of 8 rows and 7 columns.
Peanut Symbol
Works like the Popcorn Symbol in Pirots 2. When a Pirot collects it, empty grid cells fill with peanuts. This allows other Pirots to cross empty spaces once to reach symbol clusters elsewhere.
Transform Symbol
A collected Transform symbol changes a group of gems near the Pirot to the same color as the Pirot that collected it. It can also change a random amount of gems into Special symbols.
The Collection Meter sits above the grid. Each time you collect gems, the meter fills. When it is full and no wins remain, a random amount of gems become random Special symbols.
There is a random chance two nearby Pirots duel. If three or more Pirots are near each other, this starts the duel feature.
During a duel, birds fly in different directions, removing symbols in their path. Then they shoot in random directions – horizontal, vertical, and diagonal. Symbols hit face different effects. Gems disappear, Scatter, Super Scatter, Key, and Coin symbols are collected, and Dynamite symbols explode.
Collecting a Key symbol frees the Bandit from a cage. It appears on the grid. It collects symbols like Pirots but takes any color gem and Special symbols. The Bandit collects one cluster at a time. If near a Pirot, it challenges it to a duel. If the Bandit wins, the Pirot leaves the grid. If it loses, all collected wins are paid. If the Bandit defeats all four Pirots, it collects all symbols on the grid. This starts the Coin Game.
On the left and right grid sides, 2 or 4 symbol positions show a train image. The Train Heist starts when a Pirot collects a symbol above a train image. It can then collect any symbols above the train image on the opposite grid side. This does not happen if the Pirot can reach the symbols on the opposite side from its spot.
When Train Heist starts, the Pirot finishes collecting its group of symbols. A train arrives, and the Pirot gets on. The train circles the grid a random number of times. It gives 1 to 3 random Special symbols. The train stops opposite, the Pirot gets off, and continues collecting from there.
The Coin Game starts when you clear the grid of symbols. When this starts, coin bags and scorpions fall onto the grid. A train arrives, carrying either the Bandit or the Pirots. The Pirots or Bandit use a lasso. If they catch a coin bag, its value is added. They keep using the lasso. If they land on a scorpion, they die. The game ends when no Pirots or Bandit remain. Find information on slot rating for this game.
Landing 3 Scatter (Bonus) symbols starts the Free Spins feature. You get 5 spins. The grid size, collected symbol count, and symbol upgrades remain during the round.
Super Free Spins start when you collect 3 Scatters, including one Super Scatter. The Super Bonus always plays with the full grid size. All Upgrade symbols boost all Gem symbols.
As standard, 5 X-iter buy options are available at different costs:
3x = Starts the Bonus Hunt feature. This increases the chance of starting free spins on each spin over four times.
25x = Guarantees the Bandit feature.
50x = Guarantees the Coin Game.
100x = Starts standard free spins.
500x = Starts super free spins.